<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Marko Stankovic · Devlog</title><description>Build notes on the systems, tooling, and measurements behind the work.</description><link>https://markostankovic.org/</link><language>en-us</language><item><title>One Ridge, Six Screens: Building a Swipeable Panorama From Continuous Art</title><link>https://markostankovic.org/devlog/swipeable-panorama-continuous-ridge/</link><guid isPermaLink="true">https://markostankovic.org/devlog/swipeable-panorama-continuous-ridge/</guid><description>Habitagram&apos;s progress screen is one mountain ridge rising from sea to summit, rendered as a single 6480x1920 panorama and sliced into six swipeable pages. Slicing continuous art into a paged carousel breaks in specific ways. Here are the ones I hit.</description><pubDate>Thu, 09 Jul 2026 00:00:00 GMT</pubDate></item><item><title>Golden Fingerprints: Regression Tests for Generative Art</title><link>https://markostankovic.org/devlog/golden-fingerprints-generative-art/</link><guid isPermaLink="true">https://markostankovic.org/devlog/golden-fingerprints-generative-art/</guid><description>A refactor can shift one gradient band by a pixel and no test notices, until it ships. I regression-test my generative engines by committing SHA-256 hashes of the raw pixel and sample arrays. Here is the harness, and the rules that keep it from lying.</description><pubDate>Tue, 07 Jul 2026 00:00:00 GMT</pubDate></item><item><title>I Built a Skill Decay Probe. Its First Run Was Invalid by Its Own Gate.</title><link>https://markostankovic.org/devlog/skill-vibe-test-decay-probe/</link><guid isPermaLink="true">https://markostankovic.org/devlog/skill-vibe-test-decay-probe/</guid><description>Claude Code skills steer an agent well on turn one. I built skill-vibe-test to check whether the steering survives a long session, pointed it at one of my own skills, and had to throw most of the result away. Here is the part that held up, and how I know which part that is.</description><pubDate>Tue, 07 Jul 2026 00:00:00 GMT</pubDate></item><item><title>The $0 Media Stack: Music, SFX, and Scenery Synthesized From Math</title><link>https://markostankovic.org/devlog/zero-dollar-media-stack/</link><guid isPermaLink="true">https://markostankovic.org/devlog/zero-dollar-media-stack/</guid><description>My apps needed launch media: music beds, UI sounds, ambient video. Instead of licensing stock, I built numpy engines that synthesize all of it. Six music moods, 33 sound effects, fifteen scenes, nine overlay loops, every render deterministic and copyright-clean.</description><pubDate>Tue, 07 Jul 2026 00:00:00 GMT</pubDate></item></channel></rss>